Due to stress or a sudden betrayal, you are now unable to trust your party:
- A paranoid character cannot benefit from or use the Help action without succeeding on a Wisdom saving throw against the paranoia’s save DC.
- A paranoid character has disadvantage on Charisma checks.
- A paranoid character has a –2 penalty on Wisdom saving throws.
- A paranoid character cannot willingly accept aid (such as healing or a beneficial spell) from another creature without first suppressing the paranoia, which requires a successful Wisdom saving throw against the paranoia’s DC.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a feat, or increase two of ability scores by +1 (or one by +2).
Comments