You can manipulate your blood to create any melee weapon you are proficient with, at the cost of taking the maximum damage that weapon can deal; alternatively, at the cost of a flask of your own blood, you may create a small weapon such as a dagger or sickle; however, after creating the weapon this way, the blood cannot be salvaged and disintegrates upon leaving your grip.
Creating a weapon takes both your bonus action and your reaction.
Unless the weapon you choose to create has the heavy or two-handed trait, you may treat it as if it has the light trait; if the weapon is one-handed or versatile, you may opt to create it in your offhand.
You may create as many weapons as you have hands.
If the weapon is made using the blood in your veins rather than from blood in another container, it is physically bound to you by the wound made in the creation of the weapon, and you cannot let go of it without sucking the blood back into your body, destroying the weapon in the process.
If dispel magic or a similar effect is cast upon the weapon, the caster must make an ability check using their spellcasting ability, the DC for which is 10 + your proficiency modifier. If the caster succeeds in the ability check, the weapon is destroyed and falls to the ground as completely liquid, nonmagical blood.
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