You exude an aura that disturbs magical effects in your immediate area. You may take this feat multiple times, each time you can either expand the radius of your aura by 5 feet or increase the number of creatures your unarmed strikes can affect by 1.
- Any creature within 5 feet of you (including you) that attempt to cast a spell must succeed a DC 10 wisdom saving throw. On a failed save, the creature has disadvantage on that spell's attack roll(s) and other creatures have advantage on saving throws against that spell.
- Whenever you make an unarmed strike; you may, as a bonus action, grant yourself resistance to the damage from the next spell the target casts. You can only affect one creature in this way at a time.
- Whenever you attempt to teleport or a creature attempts to teleport you; roll a d100, on a roll of 1 you are not teleported.