Prerequisite: Requires a Constitution (CON) score of 13 or higher
The karma marking. A tattoo with unknown origins, found on individuals suited for… something, but as of now, no one knows for what. No one with magic has ever awakened one, only those without magic. All that is known is what abilities the marking grants you.
Requires a Constitution (Con) score of 13 or higher.
- Upon entering combat, on your turn, you can use a bonus action to awaken your karma marking.
- You gain the ability to absorb spells. Twice per day, you can use your reaction to negate effects of spell which either target you or in and area around you (Does not work on counterspell or wish). This effect can be used three times at 5th level, and four times at 6th level. Your marking must be activated on a previous round of combat to use this ability.
- When absorbing a spell, you gain one use of the ability Reflected Power. After absorbing a spell, you can either cast it back at an enemy without any components (Verbal, Somatic, or Material), cast a fireball spell at the level of the absorbed spell (upcasting if required. If below the spell level of fireball, this feature does not work), or if you have absorbed more than one spell, cast a fireball equal to the sum of two or more of the spells you absorbed. (ex. Lightning Bolt(3rd) + Ice Storm(4th) = 7th level Fireball spell)
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