Prerequisite Basic Geomancy - Once per long rest a geomancer can use a standard action to seal off a passage preventing access through it. The passage can be dug out again similar to a collapsed mine. Similarly, a geomancer can move a large volume of one element and essentially “dig out” a cave or large hole equal to 40’x40’x10’. This ability takes 1 minute and cannot be used as a combat maneuver. This ability can remove the ground from under a structure or create a hole in the walls of a structure with stone or iron walls. This ability does not work on wood or organic material. This ability costs 1 sorcery point. This ability can be used to move water. Water moved from within a body of water or air (creating a dry spot in the middle of a lake or an air void) requires focus and the geomancer can take no other action short of non spellcasting speech while maintaining concentration. Continued use of this ability (to move more earth/stone/metal or maintain the moved area) requires a Concentration check with disadvantage every minute DC 15. This ability can also be used on a small scale to forge items allowing the geomance to create weapons, tools, and armor. The geomancer must be proficient with the trade tools and have the materials on hand, though the tools are not required. This is an ability check with the difficulty established by the DM. Simple items (hammer, metal sheet, basic arch or column) automatically succeed.
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