Prerequisite: Must be a Battle Smith Artificer.
As an Artificer Battle Smith you modified the Steel Defender to have the ability to turn into an Exo-Suit:
- Activation / Detachment of Exo-Suit
- The Artificer can don and doff the Exo Suit in a single action.
- If the Artificer's HP drops to Zero, the Steel Defender Exo-Suit will detach. The Steel Defender will lose half the amount of HP rounded down. The Artificer will have the other half of the Steel Defender's HP.
- The Steel Defender / Steel Defender Exo-Suit takes an action to transform.
- The Steel Defender / Steel Defender Exo-Suit requires a voice command to begin transformation.
- Enhanced Movement
- The Artificer gains 5' of speed
- Steel Defender Exo-Suit feet plates have added springs to increase movement speed.
- The Artificer gains 5' of speed
- Damage Resistance: Poison Resistance
- Modified helm allows for air filtration system.
- Enhanced Actions
- Force-Empowered Attack: Adds the Force-Empowered Rend attack damage to your melee attack.
- Steel Defender Exo-Suit attack arm attaches to the Artificers attack arm, and adds force to attacks.
- Auto-Medic (3/Day): the magical mechanisms inside the defender suit restores and heals for 2d8 + PB hit points to the user.
- Tiny mechanical hands hidden within the suit frame will come out and stop bleeding, stitch wounds, apply salves, or repair armor with the command word Repair.
- Force-Empowered Attack: Adds the Force-Empowered Rend attack damage to your melee attack.
- Enhanced Reaction
- Deflect Attack: The defender suit imposes disadvantage on the attack roll against the Artificer of one creature it can see that is within 5 feet.
- A third arm that is normally stationary on the back of the Artificer holds a small shield. The arm is on a track that circles the waist line of the Artificer and will deflect incoming attacks from any direction.
- Deflect Attack: The defender suit imposes disadvantage on the attack roll against the Artificer of one creature it can see that is within 5 feet.
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