Minor Planar Apex Image
Prerequisite: Must be victorious in one challenge of the Planar Tourney.
 

After competing and winning in one of the challenges of the Planar Tourney, a creature obtains a "planar apex" feature. Roll a d20, you gain the following feature(s):

  1. Immunity to stunning or the prone condition (choose one).
  2. One cantrip and one 1st level spell from either the cleric, bard or druid spell lists. Casting this 1st level spell does not use any spell slots, this spell can be used once per long rest. 
  3. Resistance in one of the following damage types (choose one): fire, acid, cold, force, thunder, lightning or psychic. 
  4. As an action, a creature can activate the Reactive Swap feature; for the next 3 turns this creature can use actions and bonus actions interchangeably. This feature can only be activated once per long rest. 
  5. Climbing, swimming or burrowing speed equal to creature's movement speed (choose one). 
  6. +2 to all saving throws.
  7. Gain an advantage on skill check rolls and saving throw rolls when in either areas of bright light or darkness (choose one). 
  8. A creature can use Stasis Strike feature: Once per turn, when this creature damages another target creature it can see within 60 feet, it can deal an extra 1d8 force damage to the target, the target must make a Wisdom saving throw (DC equal to 8 + attacking creature's proficiency bonus + the modifier of attacking creature's Charisma, Intelligence or Wisdom spellcasting ability) as spectral bindings try to ensnare it. On a successful save, the target escapes. On a failed save, the target has the restrained condition until the start of attacking creature's next turn. These bindings manifest as chains or some other symbol of stasis. The attacking creature can use this benefit a number of times equal to its proficiency bonus, and it regain all expended uses when it finishes a long rest.
  9. Ability Score Improvement.
  10. Creature can use Reckless Attack feature. When this attacking creature makes its first attack on its turn, it can decide to attack recklessly. Doing so gives it advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against this creature have advantage until its next turn.
  11. Amphibious feature. The creature can now breathe air and water.
  12. Immunity to charming or frightening (choose one).
  13. Amorphous feature. The creature can squeeze through a space as narrow as 1 inch wide, provided that it's wearing and carrying nothing. It has advantages on ability checks that it makes to initiate or escape a grapple. 
  14. Gain a proficiency in any two weapons of the creature's choice.
  15. Gain Jack of All Trades feature. A creature can add half its proficiency bonus, rounded down, to any ability check it makes that doesn’t already include your proficiency bonus.
  16. +1 to AC. This adds to the creature's AC regardless of armor, shield or special features. 
  17. +5 to Initiative rolls.
  18. One cantrip and one 1st level spell from either the wizard, warlock, sorcerer or artificer spell lists. Casting this 1st level spell does not use any spell slots, this spell can be used once per long rest. 
  19. Blindsight or Tremorsense of 30 ft (choose one).
  20. Lose the need for one of the following:
    • Sleep (creature can finish a long rest in 4 hours if it spends those hours in low activity or relaxation).
    • Food and water (creature can still eat and drink but doesn't need to).
    • Breathing (creature no longer breathes, it can't drown, it doesn't inhale airborn toxins and isn't affected by inhaled effects).
Minor Planar Apex Image

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