Through practice of techniques you have learned techniques of the martial art known as Judo.
You gain the following 4 techniques:
Shoulder throw:
Damage: 2 d6 floor damage scaling with level (can be changed based on the surface they are landing on)
Saving throw: Dex save
Requirements: Must have enemy grappled (can maintain the grapple after the throw)
Risk: If the enemy succeeds the save, then they get an opportunity attack with advantage
Effect: Slams enemy on their back leaving them prone. You can choose to maintain the grapple on them or to let them go. If let go then you can disengage as a free action.
Hip throw:
Damage: 1d6 floor damage scaling with level. (can be changed based on the surface they are landing on)
Saving throw: Dex save
Requirements: Enemy must be grappled (can maintain the grapple after the throw)
Risk: Advantage on next attack on you, movement reduced to 0 for rest of turn
Effect: Slams enemy on their back leaving them prone. You can choose to maintain the grapple on them or to let them go. If let go then you can disengage as a free action.
Ostoto gari:
Damage: (Only does damage if you succeed a strength check) 1d4 floor damage Scaling with level. (can be changed based on the surface they are landing on)
Saving throw: Dex save (Enemy) and Strength save (player)
Requirements: Enemy must be grappled
Risk: None
Effect: The enemy is now prone. You can choose to stay on your feet or become prone yourself. If you do then the enemy will have disadvantage on all checks to resist the grapple. If you stay standing then you can disengage as a free action.
Foot sweep:
Damage: None
Saving throw: Dex save
Requirements: You can do this move on an enemy that isn’t grappled, but they will have advantage on their saving throw.
Risk: None
effects:
Enemy is now prone. If you grappled them before then you can choose to maintain the grapple on them as they become prone. If not then you are able to disengage as a free action.
Special effect: If you do an unsuccessful foot sweep on a grappled enemy, if you still have an attack you can do a different throw. The enemy will then have disadvantage on the saving throw contesting that throw. This effect lasts until you stop attacking, or when your turn ends.
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