
In battle, you fight with primal ferocity. On your turn, you can enter a Zealous rage as a bonus action.
While raging, you gain the following benefits:
- While in a Zealous Rage, your Strength and Wisdom scores are swapped.
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a Cleric, as shown in the Zealous Rage Damage column of the Cleric table.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while in a Zealous rage.
Your Zealous rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your Zealous rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Levels |
Rage |
Rage Bonus |
1st |
2 |
+2 |
3rd |
3 |
+2 |
6th |
4 |
+2 |
9th |
4 |
+3 |
12th |
5 |
+3 |
16th |
5 |
+4 |
17 |
6 |
+4 |
20th |
Unlimited |
+4 |
Previous Versions
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11/1/2023 7:34:53 PM
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