Trained in various forms of martial disciplines, you excell in hand to hand combat. These disciplines were chosen for how they meld together, allowing technique to surpass brute strength at times.
- You can use Dexterity instead of Strength for unarmed strikes.
- You can use acrobatics instead of athletics for grapple and shove checks.
- Your unarmed strike uses a d4 for damage.
- When you successfully knock a creature prone when using the shove action you can deal damage as if it was your unarmed strike.
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