Your time channeling cosmic forces has caused your body to be tuned to the energies of a single Outer Plane. Choose an Outer Plane that matches at least one alignment with your Scion of the Outer Planes feat.
(These feats are based on Planar Influences found in Morte’s Planar Parade. As such, some have been edited to better match being used by PCs)
Creatures influenced by the Nine Hells gain devilish features, such as horns, a forked tail, or the faint odor of sulfur or smoke. You also gain one or more of following traits of the DMs choice:
Flames of the Nine. Whenever you deal bludgeoning, piercing, or slashing damage, you can change the damage type to fire.
Snake Skin (Recharges after a Long Rest). As an action, a giant poisonous snake disgorges from your body and appears in a space next to you. Your hit points and your hit point maximum decreases by 33 (6d8 + 6) that cannot be reduced or prevented in any way. The giant poisonous snake has the following changes to its stat block:
- Its alignment is Lawful Evil
- Its Armor Class increases from 14 to 16
- Its hit points are equal to the hit points lost when summoning it.
- Its Intelligence score is 3.
- It understands Infernal but cannot speak it.
- The attack bonus of the Bite attack Increases from +6 to +8
- The damage of the Bite attack increases from 6 (1d4 + 4) piercing and 10 (3d6) poison damage to 12 (3d4 + 4) piercing and 20 (6d8) poison damage
The snake is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal or mental commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. If you die, it is automatically summoned and will immediately try to kill whoever killed you, friend or foe. It will then violently attack the closest target to it in sight. If you do not know who killed you, it will target the closest creature in sight. If there are equal targets to it, it will prioritize targets that are closest in alignment to Chaotic Good.
The giant poisonous snake vanishes once it drops to 0 hit points or when you finish a long rest. After which your maximum hit points return to normal.
In addition, if you activate any one of these features and your alignment is not Lawful Evil, make a DC 10 Wisdom saving throw. On a failure, your alignment changes to Lawful Evil. A long rest or a dispel evil and good spell restores your original alignment.
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