You have honed your sword fighting and telekinetic abilities enough to be able to blend the two. You can now control your sword using your mind and fight doing so. You must be attuned to a sword in order to psychically control it and you can only be attended to one sword at a given time.
You can use a bonus action to will your attuned sword into the air. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
You can take attack actions and make attacks with your attuned sword while it hovers.
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. (At 5th level the sword returns to you after attacking the 6th time; at 11th level, the 8th time; and 17th level, the 10th time)
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Posted Nov 5, 2023This homebrew feat is undergoing revision and will eventually be replaced with a more balanced version.