Arcane Gunner Image

You have become one with magic and the gunslinging art. Rigorous experience has wrought you a slew of skills others might find unique. Attacking is no longer purely based on skill but also your growing knowledge of how to effect your gunslinging with magic. This has also given you the time to learn how to combine your spells and ammunition for a greater effect.

  • Increase your Dexterity score by 1, to a maximum of 20.
  • You ignore the loading property of firearms.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
  • Lastly you may spend one minute/bullet to infuse an ammunition of your choice with a spell. When this is done, the piece of ammunition will stay enchanted until it is fired from a firearm, or until the user releases the enchantment on it. This spell will go off immediately after the damage roll is made, and the spell will start it's effects as normal. If the attack misses, the spell slot is wasted and the ammunition is disenchanted. You may only do this up to 5th level spells, and can only enchant up to, and as many as,  your proficiency bonus plus your spell-casting modifier will allow, at any given time. Dispel Magic can remove the enchantment on a DC of 10 + the spell's level.

Previous Versions

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11/6/2023 2:03:43 PM
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Arcane Gunner Image

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