You have spent significant time in Sigil or the Outlands, the crossroads of the multiverse. As a result, you have been steeped in energies that would normally collide with each other violently, creating a sort of balance inside your body.
Choose up to four features from the Planar Influence set of feats and only if the DM allows it. Note that they must be of opposite alignments. For example, one pair could be Mt Celestia & The Abyss and another could be Acheron & Ysgard..
In addition, if you activate any one of these features and your alignment is not True Neutral, make a DC 10 Wisdom saving throw. On a failure, your alignment changes to True Neutral. A long rest or a dispel evil and good spell restores your original alignment.
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