Grenade Expert Image

You've gone through intense training on how to use all types of explosives. Smoke, flash, stun and experimental grenades are nothing to you, you know the ins and outs of what a grenade can truly do


Bonus Action

  • Each grenade upon use requires 2 turns to be used again
  • Each grenade would be considered an AOE attack

Smoke Grenade

  • Creates a 20ft Dome of white smoke
    • Creatures in this smoke have disadvantage on Attacks & Dexterity Saving Throws until they're out of the range of the smoke
  • The smoke stays for 1 round
  • Throw Range | 50ft

Stun Grenade

  • Creates 5ft Dome of pure light and a constant ringing sound can be hear in any creatures ears
    • Creatures caught within this Dome have to make a Constitution Saving Throw or be Stunned & Deafened until their next turn | Dc 14 + Dexterity Modifier
  • Throw Range | 25ft

Elemental Grenade

  • Creates a 25ft Dome of elemental damage 
    • 2d8+4 (Chosen element [Fire, radiant, necrotic, cold, etc] or piercing)
    • Creatures caught within this Dome need to make a Constitution Saving Throw or take the full damage of the AOE attack | Dc 10 + Dexterity Modifier
  • Throw Range | 45ft

Conditional Gas

  • Creates a 10ft Dome of coloured gas (depends on the type of effect the user uses)
    • Able to chose a condition for a target to be affected by 
      • Choices: Frightened/Paralyzed/Poisoned/Stunned/Petrified
    • Creates caught in this smoke need to make a Constitution Saving Throw or be affect by the following conditions from inhaling the smoke | Dc 10 + Constitution Modifier
  • Throw Range | 50ft
  • Smoke Colour
    • Frightened: Black
    • Paralyzed: Yellow
    • Poisoned: Green
    • Stunned: Orange
    • Petrified: Gray
Grenade Expert Image

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