Once per long rest you sprout mushrooms on your body
roll 2d6 to determine what mushrooms you can use can use both 2 times per day
Healing mushroom: as a bonus action you can use this to heal you or a party member 1d4 + your spell casting modifier
Altering mushroom: you make yourself or another’s appearance including armour, weapons and other belongings change to the users image in their head until the next dawn or until they decide to remove the disguise
magic mushroom: a blade that has been smothered in the juice of this mushroom becomes a +1 magic weapon (if the weapon is already a + magic weapon it gains a level) for 2 hours
appealing mushroom: when ingested this mushroom gives the user advantage on charisma checks and saving throws
swift mushroom: when Ingested this gives the user +10 to their movement speed for 4 hours
Underdarkness: gives the user advantage on stealth checks for 4 hours
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