With your magic teapot you can create 1d6 cups of tea for consumption or otherwise
roll on this 1d6 table once and then 1d6 for the number of cups you make
temporary tea: whoever drinks this gains 1d12 temporary hit points + your con modifier
tea or faith: whoever drinks this gains +1 to their AC
guiding tea: whoever drinks this has guidance on them
REALLY HOT TEA: as an action you can throw this at an enemy causing 1d6 + your spell casting modifier (fire damage) and potentially blinding them with a DC con save of 14
Protection tea: whoever drinks this can impose disadvantage on one melee on them
revivitea: when someone who drank this is reduced to 0 hp they instead revive with one up left
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