Major Planar Apex Image
Prerequisite: Must be victorious in two challenges of the Planar Tourney.
 

After competing and winning in a 2nd the challenge of the Planar Tourney, a creature obtains the Major Planar Apex feature. Roll a d20, you gain the following feature(s):

  1. Immunity to stunning and prone; additionally, this creature gains immunity to the paralyzed or restrained status conditions (choose one).
  2. Three cantrips and two 3rd level spells from either the cleric, bard or druid spell lists. Casting these 3rd level spells does not use any spell slots, these spells can be used once per long rest. The creature still retains the original chosen cantrip and spells from the Minor Planar Apex #2. 
  3. Immunity in two of the following damage types (choose one): fire, acid, cold, force, thunder, lightning or psychic. 
  4. As an bonus action, a creature can activate the Reactive Swap feature; for the next 5 turns this creature can use actions and bonus actions interchangeably. This feature can be activated three times per long rest. 
  5. Retain chosen type of movement from the Minor Planar Apex #5 but the speed is now doubled; additionally the creature gains a flying speed equal to the creature's movement speed. 
  6. +5 to all saving throws.
  7. Gain an advantage on skill check rolls and saving throw rolls so long as the creature is above 50% of its total HP. 
  8. A creature can use Stasis Blows feature: When this creature damages another target creature it can see within 60 feet, it can deal an extra 1d12 force damage to the target, the target must make a Wisdom saving throw (DC equal to 10 + attacking creature's proficiency bonus + the modifier of attacking creature's Charisma, Intelligence or Wisdom spellcasting ability) as spectral bindings try to ensnare it. On a successful save, the target escapes. On a failed save, the target has the restrained condition until the start of attacking creature's next turn. These bindings manifest as chains or some other symbol of stasis. 
  9. Retain the last Ability Score Improvement (from Minor Planar Apex #9) and gain another Ability Score Improvement and Feat. 
  10. Creature can now use Reckless Attack, the Action Surge (1/day) and the Sneak Attack (1d6) features. If the creature already has one or both of the Action Surge and the Sneak Attack features, then the creature gains additional 1d6 to its current Sneak Attack and gains additional usage of the current number of Action Surges per day. 
  11. Unusual Nature feature. The creature doesn't require air, is unaffected by the vacuum of space, is immune to disease and no longer ages. 
  12. Immunity to charming and frightening; additionally, this creature gains immunity to incapacitation or petrification (choose one).
  13. Amorphous feature and the Immutable Form feature. 
  14. Retain proficiencies in any two weapons of previous choice (Minor Planar Apex #14) and each weapon the creature is proficient with gains +2 bonus to attack/damage and is considered magical when used.
  15. Gain King of All Trades feature. A creature can add its proficiency bonus, to any ability check it makes that doesn’t already include your proficiency bonus.
  16. +4 to AC. This adds to the creature's AC regardless of armor, shield or special features. 
  17. +8 to Initiative rolls and can longer no longer be surprised.
  18. Three cantrips and two 3rd level spells from either the wizard, warlock, sorcerer or artificer spell lists. Casting these 3rd level spells do not use any spell slots, these spells can be used once per long rest. The creature still retains the original chosen cantrip and spells from the Minor Planar Apex #18. 
  19. Blindsight, Tremorsense of 30 ft and either X-Ray Vision or Truesight of 30ft (choose one).
  20. Creature no longer has no need for all of the following listed below:
    • Sleep (creature can finish a long rest in 2 hours if it spends those hours in low activity or relaxation or a short rest in one 1 hour of rest).
    • Food and water (creature can still eat and drink but doesn't need to).
    • Breathing (creature no longer breathes, it can't drown, it doesn't inhale airborn toxins and isn't affected by inhaled effects).
    • Environmental Conditions (creature isn't affected negatively by weather, atmospheric conditions and hazardous conditions; additionally, the creature is resistant to any damage applied while spending time within a hazardous environment).
Major Planar Apex Image

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