You have developed an interest in spelunking, making you comfortable in dark and tight spaces. You gain the following benefits:
- Your attack rolls do not have disadvantage while squeezing into a smaller space, nor do attack rolls have advantage against you. You do not have disadvantage on Dexterity saving throws while squeezing.
- Your eyes are accustomed to the dark, granting you 20 feet of darkvision. If you already have darkvision, you instead gain an additional 20 feet of darkvision.
- You gain a climbing speed equal to your walking speed.
- You take 1d4 points of bludgeoning damage for every 10 feet you fall, as opposed to the normal 1d6.
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