You are only a part of a body which once was (could be any body part, such as a head, a hand, etc).
Movement: Your movement speed is greatly reduced. Team members can carry your head using a single hand.
Damage Save: If a player is attacked while carrying you, you both roll for AC and both can get hit. If both hit with a total of ((level + 2)*4) damage or more, both roll (level + 1D4) and reduce that damage.
Checks: You have disadvantage in Athletics. Having been so accustomed to magic to stay animated, you have advantage on Wisdom checks.
Armor: You can only wear armor and weapons that fit on your body part. Your AC is calculated by the armor type of equipped armor:
Light Armor
{Padded/Leather - 11 + Dex modifier}
{Studded leather - 12 + Dex modifier}
Medium Armor
{Hide - 12 + Dex modifier (max 2)}
{Chain shirt - 13 + Dex modifier (max 2)}
{Scale mail - 14 + Dex modifier (max 2)}
{Breastplate - 14 + Dex modifier (max 2)}
{Half plate - 15 + Dex modifier (max 2)}
Heavy Armor
{Ring mail - 14}
{Chain mail - 16}
{Splint - 17}
{Plate - 18}
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