The Windswept Depths of Pandemonium create a plane of overwhelming chaos. The great mass of rock riddled with tunnels have been carved out by these howling winds of madness. You have been touched by these winds, and are now destined to spread them like a disease.
As an action, a gust of howling and screaming winds blow out of you in a 15 ft cone. Any creatures within this area become effected by this madness. At the start of each of their turns, they make a Wisdom saving throw, DC 14. They track any successes or failures until they have 3 of either one. After 3 successes, they are no longer effected by this ability. After 3 failures, they receive a random form of indefinite madness. This madness lasts indefinitely, or until it is cured from other means. Once you use this ability, you cannot do so again until you finish a long rest.
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