NOTE: This feature replaces the rules for Lycanthropy in the Monster Manual.
Heightened Senses
When you choose this feat, you gain the improved senses of a natural predator. You have Advantage on Wisdom (Perception) Checks that rely on hearing or smell.
Hybrid Transformation
Also, you learn to control the lycanthropic curse that courses through your veins. As a Bonus Action, you transform into a special Hybrid Form for up to 1 Hour. You can speak, use equipment, and wear armor while in this form, and can revert to your Normal Form as a Bonus Action. You automatically revert to your Normal Form if you fall Unconscious or Die.
Once you use this feature, you must finish a Short or Long Rest before you can use it again. While you are transformed, you gain the following features:
- Hybrid Form: While your lycanthropic curse is similar to others who are similarly afflicted, certain aspects of the curse depend on what type of lycanthrope afflicted you. While in your Hybrid Form, you gain the lycanthrope's speeds, according to the type of one that afflicted you.
- Werebat: Speed 30 ft., Climb 30 ft., Fly 60 ft.
- Werebear: Speed 40 ft., Climb 30 ft.
- Wereboar: Speed 40 ft.
- Werejaguar: Speed 40 ft.
- Wererat: Speed 30 ft.
- Wereraven: Speed 30 ft. Fly 50 ft.
- Weretiger: Speed 40 ft.
- Werewolf: Speed 40 ft.
- Feral Might: You have Advantage on Strength Checks and Strength Saving Throws, and you have a +1 Bonus to Melee Damage Rolls. This bonus increases to +2 at 11th level, and to +3 at 18th level.
- Resilient Hide: You have Resistance to Bludgeoning, Piercing, and Slashing Damage from Nonmagical Attacks not made with Silvered Weapons. Additionally, while you are not wearing Heavy Armor, you have a +1 Bonus to AC.
- Predatory Strikes: You can use Dexterity instead of Strength for the Attack and Damage Rolls of your Unarmed Strikes, which deal 1d6 Bludgeoning or Slashing Damage (Your Choice). This damage increases to 1d8 at 11th level.
- Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a Bonus Action.
- Bloodlust: If you start your Turn with fewer Hit Points than half your Hit Point Maximum, you must succeed on a DC 8 Wisdom Saving Throw, or move directly towards the nearest creature and use the Attack Action against that creature. If you're Concentrating on a Spell or are under an effect that prevents you from Concentrating (such as the Barbarian's Rage feature), you automatically fail this Saving Throw. Once your Attack is resolved, you regain control of yourself.
- If you have your Extra Attack feature, you can choose whether to use it for this Frenzied Attack. If more than one creature is equally near to you, roll randomly to determine your target.
Stalker's Prowess
At 7th level, your Speed increases by 10 feet, and you add 10 feet to your Long Jump Distance, and 3 feet to your High Jump Distance. Your Hybrid Form also gains the following additional benefit:
- Improved Predatory Strikes: You have a +1 Bonus to Attack Rolls made with your Unarmed Strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, your unarmed strikes are considered magical for the purpose of overcoming Resistance and Immunity to Nonmagical Attacks and Damage.
Advanced Transformation
At 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a Short or Long Rest. Your Hybrid Form also gains the following additional benefit:
- Lycan Regeneration: At the start of each of your turns when you have at least 1 Hit Point, but fewer Hit Points than half your Hit Point Maximum, you gain Hit Points equal to 1 + your Constitution Modifier (Minimum of 1). If you are in Hybrid Form, you gain these Hit Points before you must make the Saving Throw for your Bloodlust.
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