Minor Fall Damage:
You sustain a mere 1d4 bludgeoning damage per 10 feet of your fall, as opposed to the standard 1d6, capped at 15d4 instead of 20d6. Furthermore, there's no damage incurred for the initial 20 feet of your descent. To illustrate, in a 30-foot fall, subtracting the initial 20 feet leaves only 10 feet and, consequently, 1d4 bludgeoning damage. So theoretically, you can fall up to 29 feet without penalty. Additionally, you gain advantage on any rolls related to falling and maintaining control of your body during the descent. Finally, you arn't knoked prone by falls below 80 feet.
Descending Strikes:
Mastering the technique of channeling momentum from high-altitude leaps, you augment your combat finesse. You add an extra 1d4 damage for every 10 feet descended before landing a melee weapon attack, with a maximum of 10d4 damage. The damage type aligns with the weapon used in the strike. The attack must be delivered before reaching the ground, and if you miss, you endure the full fall damage instead of the reduced amount and are knocked prone.
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