Ability Score: Increase your Hemocraft ability by +1, to a maximum of 20.
You can transform one weapon, non-magical or magical, into your pact weapon by performing a special, one-hour ritual while you wield it.
Dismissing: The weapon can only be dismissed again if it has dealt damage to a creature since its last summoning. When dismissed, the weapon is sent to extradimensional space.
Summoning: As an action, as long as one hand is free, the weapon can be summoned. The player can choose to activate their crimson rite upon summoning without using an additional action, but the self-inflicted damage caused by the crimson rite is not reduced.
Pact Loss: The weapon ceases being your pact weapon if you conduct the ritual on another weapon, die, or conduct the ritual to break your bond to it.
Previous Versions
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11/15/2023 1:18:48 AM
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3
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1
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Coming Soon
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11/15/2023 1:33:23 AM
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3
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0
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2
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11/15/2023 1:38:06 AM
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3
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0
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11/15/2023 2:25:36 AM
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5
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1
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Coming Soon
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