you learn to infuse spells into your weapon. you can cast any spell they know that has one target, infusing it into their blade. This can be used in conjunction with spells that don't deal damage as well, such as command and hold person. If the Spell Strike critically hits, the spell damage is doubled, and saves made against any non damage spell have disadvantage.
When activating altered spell strike, you forego half the weapon damage for the casting of a spell. Roll a normal melee weapon attack against a single target and add your spellcasting ability modifier, while expending a spell slot of the level spell you are attempting to cast. On a hit, the target makes any relevant spell saves and/or you may roll damage for the spell and the weapon but you only do half as much damage for the weapon damage along with full damage of the spell. One miss, the spell slot is expended, and the target it unaffected by the attack.
In addition, You can add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks
This way of casting spells has its limitations, and as such, you may only use spell slots of level 5 or lower, and spells that target only a single creature
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