Feat: Man Hunter
You are an expert in pursuing, capturing, and transporting even the most dangerous targets the world has to offer. Your extensive training has made you a threat to anyone who would be your prey. When you take this feat, you gain the following:
- You gain proficiency in survival. If you are already proficient in survival, you double your proficiency when making survival checks to track humanoids.
- You are proficient in nets and traps. Any time you set a trap or alarm, you add your proficiency modifier to hiding it, and to its attack roll if it has one. Also, you can disarm any trap you set without triggering it.
- Any time you use a rope, chain, net, or similar item, to bind a creature you can add your proficiency modifier to the escape DC.
- If you use a poisoners kit to make a poison, you can instead use the material to make a sedative; a sedative has the same constitution saving throw and delivery method as the poison. A sedative does no damage, instead a creature that fails the saving throw will become poisoned for a number of minutes equal to 5 x the saving throw DC, a creature poisoned in this way has its movement speed halved. If a creature fails the DC by 5 or more, they become unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Previous Versions
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Coming Soon
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