Super Strength
Increase your Strength score by 2. This feat removes the maximum limit for your Strength score, allowing it to potentially exceed the standard maximum in D&D. You can complete feats of incomprehensible strength at DM discretion (ex, punches creating wind pressure, picking up buildings, launching things into the atmosphere) these can be used as tools for intimidation, narrative, or comedic relief.
Gain expertise (double your proficiency bonus) in two skills of your choice, with checks using these skills applying your enhanced Strength modifier.
Gain advantage on death saving throws and saving throws against charm, fright, stun, and paralysis.
When an enemy passes within your reach, you can make a grapple check as a reaction. You are capable of grappling two creatures simultaneously.
Once per long rest, when you score a critical hit, make an additional melee attack as part of the same action. Your overwhelming focus on strength leads to a significant compromise in defense.
Your Armor Class is permanently decreased by 6.
When using an improvised weapon or unarmed attack, your incredible strength increases its damage to 1d12 and deals force damage.
For each size category the object is above Medium, you add an additional 1d12 to the damage. For example, using a Large improvised weapon would deal 2d12 damage, and an Huge improvised weapon would deal 3d12 damage. This scaling damage reflects the raw power of your strikes with larger and heavier objects, turning even ordinary items into deadly weapons in your hands.
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