Chaos Infusion (for Spellcasters): As an action, you can channel the chaotic energies within you to infuse your next spell with immense power. By doing so, you double the damage dice of the spell, but the volatile magic unleashed creates a Wild Vortex around you. Cost: The spellcaster must expend a spell slot of 1st level or higher to use Chaos Infusion. Wild Vortex: The chaotic energies create a 10-foot radius sphere centered on the caster. This sphere remains for 1 minute or until the end of the caster's next turn, whichever comes first. Any creature that starts its turn or enters the sphere must make a Dexterity saving throw or suffer 2d6 force damage. Ultimate Chaos: Following the Wild Vortex there is a 1d10 chance Ultimate Chaos occurs, the user must roll a 1d10,000 on the ultimate Wild Magic table (consult your Dungeon Master's discretion or a suitable resource for the table). This represents the unpredictable and potentially reality-altering consequences of tapping into such chaotic forces. Limitations: Characters cannot use both Bloodforged Strike and Chaos Infusion in the same turn. Characters cannot use Arcane Surge if their current hit points are less than the cost of the feature.
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