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  1. New feature if you want to use it Feature Name: Arcane Surge Description: The Arcane Surge feature represents a unique ability for characters to tap into the raw energies within themselves, risking their own well-being for a surge of power in combat. There are two distinct paths that characters can take with this feature: the "Bloodforged Strike" for warriors and the "Chaos Infusion" for spellcasters. Bloodforged Strike (for Fighters): As an action, you can choose to make a Bloodforged Strike. You willingly sacrifice a portion of your own hit points to double the damage dice of your next melee weapon attack. This sacrifice reflects your determination and willingness to endure pain in order to strike a devastating blow. Cost: The hit points sacrificed are equal to half the total base hit points of the character. Bonus: If the attack reduces the target to 0 hit points, you regain hit points equal to half the damage dealt by the Bloodforged Strike. 
     
  2. Chaos Infusion (for Spellcasters): As an action, you can channel the chaotic energies within you to infuse your next spell with immense power. By doing so, you double the damage dice of the spell, but the volatile magic unleashed creates a Wild Vortex around you. Cost: The spellcaster must expend a spell slot of 1st level or higher to use Chaos Infusion. Wild Vortex: The chaotic energies create a 10-foot radius sphere centered on the caster. This sphere remains for 1 minute or until the end of the caster's next turn, whichever comes first. Any creature that starts its turn or enters the sphere must make a Dexterity saving throw or suffer 2d6 force damage. Ultimate Chaos: Following the Wild Vortex there is a 1d10 chance Ultimate Chaos occurs, the user must roll a 1d10,000 on the ultimate Wild Magic table (consult your Dungeon Master's discretion or a suitable resource for the table). This represents the unpredictable and potentially reality-altering consequences of tapping into such chaotic forces. Limitations: Characters cannot use both Bloodforged Strike and Chaos Infusion in the same turn. Characters cannot use Arcane Surge if their current hit points are less than the cost of the feature.
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