Zevra has begun the path of the primordial. Her affect of the cycles has brought many changes, her mentor has begun to train her to become the nature of change itself. Her flames alternate from black, to yellow, to violet as she fights, even the color of her equipment shifts between cobalt, steel grey, and gold
Aspect of Chaos: When you enter initiative, roll 1d6+1. The number rolled is how many chaos charges you have until initiative ends. When an ally within 60ft of you that you can see is targeted with an attack or effect that would kill them, you may use a reaction to spend a charge and nullify that attack or effect.
Attacks and effects that are nullified this way seem to contort reality, the effects both happening, and not as those who witness the action see two different timelines. One where the attacking creature attacked, and one where they pulled back
Previous Versions
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11/18/2023 2:52:05 PM
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