Prerequisite: Intelligence 10
Lets the character, given access to the proper tools and materials, build and maintain ordinary weapons and armor – not including fine weapons, crossbows, gunpowder weapons, or siege engines. She “knows weapons” very well; she will know a fine weapon for what it is, and will recognize a magic one (as being magic, but not as to the spell type) on a 3d6 roll under INT.
From VOL 1 - "I Gotta Protect Myself!"
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