This talent represents a high degree of smithcraft.
A master Armourer is the only one who can make fine weapons (q.v.). If he is also a goldsmith, he can make fine weapons out of silver.
A Master Armourer can, if she turns her hand to it, make or duplicate any type of weapon available to a medieval technology except a magic one – and is even familiar with those.
A Master Armourer will always realize that a magic weapon is magic just by the “feel” of it (unless the spell is protected by a Conceal spell). On a 4d6 roll under INT, they will recognize the Weapon/Armor Enchantment spells, immunity to Drop and Break Weapon, and the ability to “flame.” If they miss the roll, or if the spell is another type, they will still know the weapon is magic, but not what type.
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