Elidor Mechanician Talent Image
Prerequisite: Intelligence 11
 

A builder of mechanical gadgets.

This ability includes that to Remove Traps: If you learn it, you get the ability to remove traps without recourse to the Thieves’ Guild and without the Detect Traps prerequisite. If you do already have Remove Traps, this ability has a difficulty of only 1, or costs half XP.

This talent also gives you the abilities of an Armourer, with respect only to crossbows and siege engines.

Not only can a Mechanician remove traps – he can build them, if the materials are at hand. It takes time, though.

• 1 hour per DC 5 of INT (Investigation) required to detect it.

• 1 hour per DC 5 of DEX save required to dodge the trap when triggered.

• 1 hour per d6 damage of the trap when triggered.

A Mechanician can also work with, and try to figure out, strange technological devices on a successful INT (Investigation) check (DC varies).

From VOL 2 - "Mechanical Engineering Made Simple"

Elidor Mechanician Talent Image

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