You’ve learned how You tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
You learn four Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise.
You gain 20 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source). You regain all spent sorcery points when you finish a long rest.
Flexible Casting
You can use your sorcery points to gain additional spell slots, or, sacrifice spell slots to gain additional sorcery points.
As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.
You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 9th.
Any spell slot you create with this feature vanishes when you finish a long rest.
Creating Spell Slots
|
SPELL SLOT LEVEL |
SORCERY POINT COST |
|
1st |
2 |
|
2nd |
3 |
|
3rd |
5 |
|
4th |
6 |
|
5th |
7 |
|
6th |
9 |
|
7th |
10 |
|
8th |
11 |
|
9th |
12 |
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