The Physician takes a proactive role in his companions health. Through a combination of observations, hygiene, nutrition, medicine, massage, and acupuncture the physician temporarily increases his companions constitution score by 2 points.
Observation: Detailing life's misfortunes like stubbed toes and injuries in combat. Watching what they eat and how much libations they consume. Physicians base their daily care on what they observe.
Hygiene: Establishing a stocked latrine is a Physician's priority when setting up a camp. A few minutes setting up can save everyone from diseases. Hot water for cleaning.
Nutrition: Creating well balanced meals for multiple races is know easy challenge, with time all dishes can be made palpable to each palate. Mixing victuals is a science, adding herbs and spices makes it an art! Detoxing and proboitics, as well as hot water to increase gut health. Stimulants before battle and comfort foods after to heal. Generally going to bed after dinner clean up and waking up for last watch to prepare breakfast.
Medicine: With surgical procedures and herbal remedies at a Physician's disposal, a great many aches and pains, coughs and swivels, embedded foreign objects can be cured without lamenting to already busy Gods.
Massage: Deep tissue massage is preformed on all injuries whether healed magically or not. Mentally the brain knows all wounds, massage helps the body find it's proper place. Muscles, veins, arteries, organs, nerves,and viscera can all be jostled and pinched out of alignment. 26 bones alone in a single human foot! Checking everyone's feet is your job.
Acupuncture: Soothe spiritual, pysonic, and mental wounds by altering quantum pathways. Charka alignment can alter moods by stabbing conducting needles into nerve pathways. Great way to get a badly injured companion to sleep if you can hold them still long enough to get the needles in.
This feat gives you nothing! It is a caregiver role. It gives your companions a temporary +2 to thier constitution score for as long as they are under your care.
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Posted Jul 12, 2024The name was flavored to my character. A tabaxi monk of mercy that introduces himself as Dr. Waters, a member of the Order of Physicians. Tender mercies is a play on tender morsels. I did not want the feat to be class specific, but need skills and tools to be effective for the role. It is a role, it started after a battle at an active furnished camp. Barbarian and Ranger is interrogating, Druid is repairing, Rouge is looting, everyone is doing something so I started cooking. Chef feat just doesn't cut it for me, i wanted a feat that gave a bonus to the care i roleplay in game. +2 constitution for a hit point per level and +1 saves seemed reasonable as you receive nothing from the feat, not even a skill or tool proficiency is offered, but you can't say the feat is wasted. I didn't want to limit the number, 100 man army no way, but a large crewed ship would be possible because the crew is enclosed and more easily observable. Your party, your companions, your crew! I could see it useful in a temple or monastery but a castle or town would be to big. Dr. Waters wants to run an insane asylum! Peak maximum health is your goal for your companions. Why nothing? It's overpowered by 1 for every companion it effects. Got to role-play that care into the story, not gonna have much down time caring for and observing an asylum worth of patients and staff!