When you make a damage roll that deals poison damage, it ignores resistance to poison damage. If a creature is immune to poison, they must make a DC 15 Constitution saving throw or take half damage.
You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.
You gain proficiency with the poisoner's kit if you don't already have it. Once per long rest, you can dedicate one hour of work using a poisoner's kit and can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a Constitution saving throw equal to 10 + your proficiency bonus + your intelligence modifier or take a number of d8 poison damage equal to your proficiency bonus and become poisoned until the end of your next turn.
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