Poisoner Revised Image
  • When you make a damage roll that deals poison damage, it ignores resistance to poison damage. If a creature is immune to poison, they must make a DC 15 Constitution saving throw or take half damage.
  • You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.
  • You gain proficiency with the poisoner's kit if you don't already have it. Once per long rest, you can dedicate one hour of work using a poisoner's kit and can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a Constitution saving throw equal to 10 + your proficiency bonus + your intelligence modifier or take a number of d8 poison damage equal to your proficiency bonus and become poisoned until the end of your next turn.
Poisoner Revised Image

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