Shapechanger. You are a Shapechanger in addition to your other racial types. You can use your action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into your form, which remains humanoid.Your statistics are the same in each form, with the following exceptions:
- Your AC cannot be lower than 12 in your hybrid or animal form.
- Your Strength Score cannot be lower than 19 in your hybrid or animal form.
- Your Speed becomes 40 ft, and you gain a climbing speed of 30 ft in hybrid or animal form
- You have Damage Immunity from Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Any equipment you are wearing or carrying can either be transformed into your hybrid form, or fall to the ground (your choice). You revert to your true form if you die.
Keen Senses You have advantage on Wisdom (Perception) checks
Animal & Hybrid Attacks While you are in your animal form form you lose access to language, weapon, and tool proficiencies, as well as other racial and class traits. Your animal attacks are listed below. You have access to them while in hybrid or animal form.
- Multi Attack While in animal form, you may make two claw attacks or one bite attack with the Attack action. In hybrid form, you may attack like an animal
- Bite Melee Weapon Attack (STR+Proficiency to hit) Hit: 2d10+STR piercing damage. If the target is a humanoid, it must succeed on a Constitution saving throw or be cursed with werewolf lycanthropy. The DC for this save equals 8 + your CON + Proficiency Bonus.
- Claw Melee Weapon Attack (STR+Proficiency to hit) Hit: 2d8+STR slashing damage.
Bestial Madness Your alignment is Lawful Evil. You gain the following two types of indefinite madness as character flaws, which last until the curse is removed:
- "Our pack takes care of itself, because for certain no one else will. Our pack works because I listen to those in charge, and those under me listen to my instructions." (Lawful)
- "My pack is best when we are strong. It is natural that the weak among us will be picked off. There is no need for me to put myself in jeopardy to save a lesser pack member." (Evil)
Curse of Lycanthropy At the DM's discretion this character may be placed under the DM's control for up to the duration of a long rest (six hours) while it acts in accordance with its madness.
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