Morphing Image
Prerequisite: Requires contact with a Morphing Cube/Escafil Device
 

The Escafil Device - also known as the ‘Morphing Cube’ - is the pinnacle of Andalite Technologies, which allows for any being who touches it to gain the ability to Shapeshift or ‘Morph’ into virtually any creature they can come into physical contact with that possesses DNA. 

  • You gain the ability to Shapeshift/Polymorph into any creature that consists of living DNA that you can touch. You are unable to morph into Constructs, Elemental, Oozes, Plants or Undead. There are also some Celestials, Fey and Fiends you may/may not be able to aquire the DNA from - this decision is left to the DM's discretion. 
  • In order to acquire a creature’s DNA, the creature must make a DC Wisdom Saving Throw. If it fails, you acquire the DNA and the creature is rendered ‘stunned’ for one round. On a success, the creature may use its reaction to make an opportunity attack on you immediately. 
  • When morphing a new creature, you must make a DC Wisdom Saving Throw. On a success you retain control of the creature. On a failed save, you adopt the mannerisms and mindset of the creature you morphed into until 1 round passes, and you can make the save again until success. 
  • If you remain in morph for longer than 2 Hours, you are forever trapped in that Morph no matter what manner of creature it is. Only a Wish Spell can revert you back to your normal self. 
  • If you are rendered to zero HP while in Morph, you do not revert to your original body. You will begin to make death saves until you are either stabilized or deceased. 
  • In order to Morph into a different creature, you must return to your original form in-between morphs. 
  • It requires 1 minute to morph into a Tiny, Small, or Medium Creature. 2 Minutes to Morph into a Large, 3 to morph into a huge, or 4 to morph into a gargantuan creature. 
  • Any non-magical armor you are wearing does not morph with you - if you morph into a creature a size smaller than you, your armor falls off. If you morph into a creature a size larger than you, your armor may break and you may take 1d4 points of damage, or more depending on the make. 
  • While morphing, you take disadvantage on attack rolls, and enemies have advantage on attacks against you.
  • You can speak telepathically while in a morph - capable of speaking within a 120ft radius.
  • When demorphing, you do not transfer any of the damage dealt in your previous body.
  • If you demorph after loosing half of your creature's HP, you gain 1 point of exhaustion.
Morphing Image

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