Prerequisite: Requires an intelligence score of 20
Your mind is capable of more than most creatures.
- Your maximum intelligence score becomes 22, instead of 20.
- You can add your intelligence modifier to any saving throw that would charm or frighten you. If you are charmed or frightened by a spell, the creature that cast the spell must be concentrating on it, this creature has disadvantage on concentration checks to maintain concentration on the spell.
- Double your proficiency bonus on all intelligence saving throws.
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