Edict Of Arcane Knowledge Image

Through your extensive research of a forgotten ancient civilization you have gained insight into the Edict of Arcane knowledge, a set of complex arcane runes capable of reshaping the very essence of magic within The Weave to bring forth phenomenon beyond anyone's imagination. The envy of such formidable power being the very reason for their extinction as armies gathered at their doors seeking it's understanding. Although much was lost to the ages you managed to recover a fraction of the edict after completing the trials so many failed before you, successfully learning a set of runes and integrating them within your own glyphs to create a new way of commanding the magic within The Weave to do your bidding for a short duration.

Whenever you use a bonus action to set up your glyphs you may expend an additional 2 sorcery points to inscribe it with the Edict of Arcane Knowledge, alternating the sequence of runes to create different effects within the area of your glyphs. Any of your glyphs insicibed with a rune from the Edict become Inmmune to the efftects of anti magic field as they absorb their magical energy directly from The Weave. A creature may attempt a DC 40 arcana check to read a fraction of the runes inscribed on your glyph, taking 2d10 physic damage on a fail. If they succeed they are able to understand the runes capability to alter The Weave, but can't comprehend in which way without extensive investigation of them. Only one inscription maybe be active per glyph replacing the previous one should you attempt to change it as part of your bonus action.

Rune of Versatility - The magic within The Weave surrounds creatures of your choice within this glyph soothing their body and mind, whenever they make a check, attack roll or saving throw, they may add a bonus equal to a roll of your archon die.

Rune of Disturbance - Any creatures of your choice standing within this glyph suffer a penalty to saves, checks and attacks rolls equal to a roll of your archon die as The Weave forms mana strands that wrap around their body disturbing their attacks and disorienting their thoughts.

Rune of Destruction - The vast magical energy of The Weave surges within your glyph enhancing the destructive power of those in it. Whenever a creature within this glyph would add a roll of your archon die to their damage, they may instead roll an additional amount equal to half your charisma modifier rounded up.

Rune of Abundance - When you cast a spell through this glyph it resonates within The Weave pulling from it's reserves allowing you to target all willing creatures within the glyph. This rune can only be used during combat.

Rune of Protection - Creatures of your choice that start their turn in this glyph gain an amount of your archon die equal to your charisma modifier in temporary hit points as The Weave shrouds their body in a protective scarlet smoke.

Rune of Eternity - You use the full extent of the Edict to command a permanent slight change in The Weave, altering the mana pathways allowing this glyph to not count towards your max amount of glyphs and last indefinitely as it remains powered by The Weave.

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2023 7:23:04 AM
25
1
Base
Coming Soon
11/29/2023 1:01:43 AM
47
2
1
Coming Soon
Edict Of Arcane Knowledge Image

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