Flurry of Blows. You can spend 1 Discipline
Point to make two Unarmed Strikes as a Bonus
Action.
Patient Defense. You can take the Disengage
action as a Bonus Action. Alternatively, you can
spend 1 Discipline Point to take both the
Disengage and the Dodge actions as a Bonus
Action.
Step of the Wind. You can take the Dash action
as a Bonus Action. Alternatively, you can spend 1
Discipline Point to take both the Disengage and
Dash actions as a Bonus Action, and your jump
distance is doubled for the turn.
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