You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- You gain proficiency in medicine.
- When you make a medicine check to stabilize a dying creature, that creature also regains 1 hit point.
- You gain proficiency with the alchemist's supplies, if you don’t already have it. During a short rest, or one hour's uninterrupted work, you may create a number of doses of healing salve equal to your proficiency bonus. As an action you can apply this healing salve to a creature, that creature can restore 1d6 hit points plus an additional number of hit points equal to the creature's level.
Previous Versions
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12/1/2023 12:46:53 AM
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