Once per turn, if tEMMIE is not currently in seizure, and has 3 or less HP, tEMMIE must roll 1d4. If a 1 or 4 is rolled, tEMMIE enters a seizure.
Once per turn, if tEMMIE is in a seizure, tEMMIE may roll 1d8. If a 7 or 8 is rolled, temmie exits the seizure but takes 1 psychic damage.
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