+3 to Initiative while in the presence (30 ft.) of a bonded companion
3 times per long rest, Romi can draw on the memories of her companions' power to bolster her abilities in the following ways:
Ana: When a creature you can see within 60 ft. drops to 0 hit points, you can use a reaction to heal them by 1. Alternatively, when you are within 5 ft. of a creature with 18 hit points or fewer, you can use a reaction to deal 18 points of damage to them. This damage is necrotic, and bypasses necrotic resistance (but not immunity).
Diana: As an bonus action, you choose a point you can see within 60 ft. Warm, burning winds like those of a blacksmith's bellows pull or push enemies within 15 ft. of that point. For each enemy within a 15 ft. radius of the point, they are pushed back from or pulled toward that point by 10 ft. Creatures affected also take 2d4 fire damage.
Kezia: When you fail a non-Charisma-based ability check, you can instead re-roll the check and add your Charisma modifier to the new roll (in addition to other modifiers). You must use the new result, even if it is worse than the first.
Jarah: You imbue your weapon with a violet aura. With your next successful attack, you deal an additional 5d8 force damage. Any 1's you roll with this damage can be re-rolled.
Aoife: Gain truesight, pass without trace, and resistance to poison, radiant, and necrotic damage for 10 minutes.
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