Vial Of Zhou Image

The cave of illusion in the belly of the Catacombs of Stratford brought you down winding corridors, trap filled pits, and a Cathedral for the dead. Inside, you find three vials of blood around a cauldron of an unknown mixture. The stench of a corpse flower drifts through the air, as you saw the townspeople being strapped to the ceiling by magical chains. The first of these vials radiates a violet hue but appears as a kaleidoscope of colors in the sunlight, one of which you theorize belongs to the graceful druid of the stars, Zhou de'Feung. 

Drinking from this blood gives you a glimpse into his bloodline abilities, which are as follows:

1 sip will result in the gift of auric sight. On command, you close your eyes to pierce through the darkness. You can see everyone's soul and aura. The color of their aura identifies what alignment they are, as well of their lifeform. You also gain +4 to your Wisdom modifier. 

  • Red: Wretched sin, all evil alignments.
  • Blue: Purest of man, all good alignments.
  • White: Neutrality of Pride, all neutral alignments. 
  • Black: Enemies, Undead, Monstrosities, and hellish Fiends. 
  • Gold: Celestials, Archons, and Gods. 

2 sips will result in the gift of the cosmos. With every melee or ranged spell attack, make an Arcana check. On a successful check, you will be given an added 1d6 of radiant damage, at your choosing. This damage die increases accordingly 3rd (2d6), 5th (3d6), 7th (4d6), 9th (5d6), and 11th (6d6). 

3 sips will result in you overwhelmed with his bloodline. As a bonus action, make an Arcana check. On a successful check, you may cast a ray of light, blinding your enemies for 1 round on a failed perception check. Anyone within 20ft of this ray are dealt with 2d12 radiant damage, with an added 1d8 cold damage on critical rolls (natural 19/20). 

Lasting effects include a minor immunity to cold damage. 

Once you have ingested his blood, you are able to use his ability equivalent to the number of your Wisdom modifier. These are instead referred to as a Charge. Once you have used x amount of charges, you cannot use his ability again until you take a short rest to restore half (rounded down), or a long rest to restore all. On any failed rolls when using his charged abilities, the one who ingested his blood will take a third of the damage rolled (rounded down). The type will be by DM's discretion (radiant or cold).

Vial Of Zhou Image

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