The cave of illusion in the belly of the Catacombs of Stratford brought you down winding corridors, trap filled pits, and a Cathedral for the dead. Inside, you find three vials of blood around a cauldron of an unknown mixture. The stench of a corpse flower drifts through the air, as you saw the townspeople being strapped to the ceiling by magical chains. The first of these vials radiates a golden saturate hue that twinkles in the starlight, one of which you theorize belongs to the grand princess of Viroma and Oracle of Maga, Sister Charlotte-Marie.
Drinking from this blood gives you a glimpse into her bloodline abilities, which are as follows:
1 sip will result in the gift of auric sight. On command, you close your eyes to pierce through the darkness. You can see everyone's lifeforce, even through thick walls of stone. Whether they are living or dead, you can track those around you if they are a sentient creature.
- Pink: Living, breathing hearts.
- Black: Undead creatures or corpses
- Silver: Misc. i.e. plants, abominations, etc.
- Red Flare: Any hearts with a red flare are hostile creatures.
2 sips will result in the gift of life and harmony. With every melee or ranged spell attack, make an Arcana check. On a successful check, you will be given an added 1d6 of radiant damage, at your choosing. This damage die increases accordingly 3rd (2d6), 5th (3d6), 7th (4d6), 9th (5d6), and 11th (6d6).
3 sips will result in you overwhelmed with her bloodline. As a bonus action, make an Arcana check. On a successful check, you may heal any ally within 10ft of you without expending a spell slot as a bonus action for up to 2d12 worth of HP, and an added 1d10 on critical rolls (natural 19/20).
Lasting effects include a minor immunity to radiant damage.
Once you have ingested her blood, you are able to use her ability equivalent to the number of your Wisdom modifier. These are instead referred to as a Charge. Once you have used x amount of charges, you cannot use her ability again until you take a short rest to restore half (rounded down), or a long rest to restore all. On any failed rolls when using her charged abilities, the one who ingested her blood will take a third of the damage rolled (rounded down). The type will be by DM's discretion (radiant).
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