You have trained with a Legendary Tattooer as an apprentice for years. They have imparted specific techniques of Ink preparation and tattooing that allow you to imbue tattoos with Specific abilities.
Each Tattoo requires the material components listed in the table to mix in with the ink. The tattoos shimmer with arcane power in the skin and provide additional power to the tattoo’s bearer. No creature can have more than one Master Level Tattoo at any given time.
The Tattoo permanently grants the imparted bonus unless it is on a limb and the limb is destroyed. The Tattoos allow base ability scores to be increased above the natural limit of 20.
Master Tattooer Tattoo List
|
Cost |
Material Component |
Imparted Bonus |
|
2200gp |
Ruby Dust |
+1 Strength |
|
2200gp |
Emerald Dust |
+1 Dexterity |
|
2500gp |
Diamond Dust |
+1 Constitution |
|
2200gp |
Aventurine Dust |
+1 Intelligence |
|
2200gp |
Jade Dust |
+1 Wisdom |
|
2500gp |
Aquamarine Dust |
+1 Charisma |
|
7500gp |
Lightning Glass Dust |
Lightning Resistance |
|
7500gp |
Amethyst Dust |
Necrotic Resistance |
|
5000gp |
Green Opal Dust |
Poison Resistance |
|
7500gp |
Gold Topaz Dust |
Psychic Resistance |
|
5000gp |
Black Sapphire Dust |
Cold Resistance |
|
5000gp |
Fire Opal Dust |
Fire Resistance |
|
7500gp |
Golden Beryl Dust |
Radiant Resistance |
|
5000gp |
Thunderstone Dust |
Thunder Resistance |
|
|
|
|
(Inspiration for this feat came from Matt Mercer's Critical Role, Campaign 2)
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