Legendary Tattooer Image
Prerequisite: Dexterity 17 Master Tattooer
 

You have become a tattooer of renown, and your skills have surpassed virtually  all other tattoo artist. Your teacher has shared the last secret of tattooing, the ability to imbue entire tattoos with magical essence. To the eye, the tattoos are amazingly, vibrant works in the skin. When the Tattoo is completed, Make a DC15 performance check. On a success, the tattoo has small portions that are naturally animated in the image. A mermaid’s hair may blow in an unseen breeze, waves under a ship may ebb and flow, eyes of the tattoo may blink periodically. Have the tattoo bearer decide. On a failure, the bearer of the tattoo can concentrate for 1 minute and cause the animation to occur briefly (for 1d20 seconds each time).

The inks are be used to secretly hide ritualistic and arcane meaning to grant the bearer the ability to cast a spell with the Tattoo. No creature can have more than one Legendary Level Tattoo at any given time, but may have one Legendary and one Master Level tattoo.

When you find a wizard spell of 1st level or higher, you can tattoo the arcane symbols into your skin if it is of a level for which you have spell slots.

Tattooing the spell into your skin involves hours of sitting still while the tattoo artist works. Once the tattoo is finished, the bearer can cast its spell without providing any material Components. Casting the spell by touching the tattoo requires the spell’s normal Casting Time. Once the spell is cast, you can not use this feature again until you complete a long rest.

The cost of the spell requires many of rare and magical inks.  The cost of a legendary tattoo is equal to the spell’s level x 1000gp + any material component costs which must ground into the inks as well.

Legendary Tattooer Image

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