You have been given command of one of the legions military units. At the start of a mission you declare the flag of your unit that your going to fly. This flag can only be switched at the start of a new mission. Each flag granting a different ability, the flag will be fixed on your reach weapon for all to see. a 15 foot radius aura centered on you. Every friendly member of unit will be granted its abilities while in the aura.
- The Red Flag of the Red Dragon - grants you immune to the freightened condition and your attacks have plus 1 attack for both spells and weapons and your resistant to fire.
- Green Flag of the Snapping Turtle - you gain plus one to AC and plus one all Saving throws.
- Yellow Flag of the Honey Badger - incoming damage is reduced by 2 per attack on you and are resistant poison damage and have advantage against being poisoned.
- Blue Flag of the Angel- The turn the player enters the aura he gains 2 health and if it starts its turn in the aura they would heal 2 health. Cant be used out of combat.
- Black flag of the Shadow- Grants a plus 7 to stealth rolls as bonus action can cast the darkness spell once per mission.
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