Whenever you make a melee attack action, you make a roll of getting a “black flash” which is similar to a critical success. When landing a black flash, the melee attack action is not only critically successful but also, the action doesn’t count as a full action. (Basically a black flash means you get a free action)
At 5th level you roll a 1d20 and if you get a 18 or higher you land a black flash.
At 10th level you roll 1d12 and if you roll a 11 or higher you land a black flash.
At 15th level you roll a 1d8 and if you get a 7 or higher you succeed at landing a black flash.
At 20th level you roll a 1d4 and if you get a 3 or higher you land a black flash.
You can have a critical success and a black flash at the same time which doubles the effect of a normal critical success.
After landing a successful black flash, you enter “The Zone” which adds a +5 modifier to all of your rolls for 1 round, including rolling for a black flash and your damage rolls.
There is a limit to the amount of black flashes you can do in one round being 4, once you reach that limit you cannot do it again until the next round.
Previous Versions
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11/22/2023 4:04:47 PM
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1
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5e
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Coming Soon
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12/8/2023 4:08:45 PM
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1
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1
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Coming Soon
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