You have trained as a mixologist and can weave your magic into the concoctions you make. When you gain this feat you learn 6 recipes from the Concoction Recipes table, you choose to mix two concoctions during a long rest and can regain one concoction during a short rest but can only have two at any given time. You may learn new recipes by using downtime research and testing under the discretion of the DM.
You can use your bonus action to give a creature one of your concoctions and the chosen creature can use their bonus action on their turn to consume the concoction. The creature gains the benefits of the concoction for 1 minute and if not consumed within 10 minutes the concoction becomes a mundane liquid.
| Recipe | Benefit |
|---|---|
| Brave Heart | Advantage on saving throws against being frightened |
| Bell Ringer | Removes the deafened condition |
| Brushfire | Resistance to cold damage |
| Dwarven Bitter | Advantage on saving throws against poison |
| Eagle’s Eye | Removes the blinded condition |
| Earwax | Resistance to thunder damage |
| Gallop Gravy | Walking speed increases by 10 feet |
| Grasshopper | Advantage on Dexterity (Acrobatics) ability checks |
| Green Mist | Advantage on saving throws against being charmed |
| Peppermint Frost | Resistance to fire damage |
| Raging Bull | Advantage on Strength (Athletics) ability checks |
| Red Eye | Magic can’t put a creature to sleep |
| Rubber Ball | Resistance to lightning damage |
| Shadowmaker | Advantage on Dexterity (Stealth) ability checks |
| Soda Water | Resistance to acid damage |
| Vim & Vigor | Removes a level of exhaustion |
Comments